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Discover lesson plans, classroom worksheets and interactive activities to develop skills in computing for Key Stage Two to teach about using tools and software to process and manipulate graphic images

  • Sail Presentation

    Sail Presentation

    Produce and perform a class presentation to explain reasons for graphic design choices

  • Design Edit

    Design Edit

    Practise changing and editing the design of a graphic shape of a Viking Longship sail

  • Sail Design

    Sail Design

    Insert and adjust a range of different shapes to create a design for a Viking Long Ship sail

  • Mixing Shapes

    Mixing Shapes

    Investigate and illustrate different ways of layering and ordering shapes in a graphic design

  • Line Shapes

    Line Shapes

    Practise and record different ways of drawing curved and straight lines as part of a graphic design

  • Changing Shapes

    Changing Shapes

    Investigate and practise different ways of inserting and adjusting shapes using a graphics software program

  • Times Table Game Sevens
    Play a game to recall and use each of the different multiplication facts in the seven times table
  • Times Table Sums Sevens
    Complete a selection of different number calculations using the questions and products in the seven times table
  • Light Controls
    Practise selecting and entering commands to control different procedures and outcomes to match specific functions when using light
  • Light Functions
    Write and test procedures to control a set of lights to match a specific function