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Lesson One – Changing Shapes

This computing teaching pack for Key Stage Two gets the children to investigate and practise different ways of inserting and adjusting shapes using a graphics software program. The class can try creating a range of shapes that might be used on the design for a Viking longship sail.

Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to teach the children to investigate and practise different ways of inserting and adjusting shapes using a graphics software program

Learning Objectives

How to prepare information for development using technology. How to develop and refine ideas by manipulating images.

Learning Outcomes

I can explain how to use technology to develop design ideas. I can insert and adjust the properties of a shape using a graphics program.

Changing Shapes

Teaching sequence to help the children investigate and practise different ways of inserting and adjusting shapes using a graphics software program

Viking Longship

Display poster for whole class discussion to help the children identify and describe some of the different shapes used in an object

Changing Shapes

Activity to help the children select and practise inserting and adjusting different shapes in a graphics software program

Changing Shapes

Interactive activity to help the children investigate and practise different ways of inserting and adjusting shapes using a graphics software program

Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to teach the children to investigate and practise different ways of inserting and adjusting shapes using a graphics software program

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