Home : Key Stage Two : Computing : Viking Longships
Lesson One – Changing Shapes
This computing teaching pack for Key Stage Two gets the children to investigate and practise different ways of inserting and adjusting shapes using a graphics software program. The class can try creating a range of shapes that might be used on the design for a Viking longship sail.
Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to teach the children to investigate and practise different ways of inserting and adjusting shapes using a graphics software program
Learning Objectives
How to prepare information for development using technology. How to develop and refine ideas by manipulating images.
Learning Outcomes
I can explain how to use technology to develop design ideas. I can insert and adjust the properties of a shape using a graphics program.
Changing Shapes
Teaching sequence to help the children investigate and practise different ways of inserting and adjusting shapes using a graphics software program
Viking Longship
Display poster for whole class discussion to help the children identify and describe some of the different shapes used in an object
Changing Shapes
Activity to help the children select and practise inserting and adjusting different shapes in a graphics software program
Changing Shapes
Interactive activity to help the children investigate and practise different ways of inserting and adjusting shapes using a graphics software program
Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to teach the children to investigate and practise different ways of inserting and adjusting shapes using a graphics software program
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