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Viking Longships

This computing scheme of work for Key Stage Two gets the children to select, combine and adjust different graphic shapes to create the design for a replica Viking longship sail. The class can practise different ways of moving, shading and resizing graphic shapes which can be combined into an illustration of a Viking.

Select, combine and adjust different graphic shapes to create the design that could be used on a replica Viking longship sail

Lesson One : Changing Shapes

Investigate and practise different ways of inserting and adjusting shapes using a graphics software program

Lesson Two : Line Shapes

Practise and record different ways of drawing curved and straight lines as part of a graphic design

Lesson Three : Mixing Shapes

Investigate and illustrate different ways of layering and ordering shapes in a graphic design

Lesson Four : Sail Design

Insert and adjust a range of different shapes to create a design for a Viking Long Ship sail

Lesson Five : Design Edit

Practise changing and editing the design of a graphic shape of a Viking Longship sail

Lesson Six : Sail Presentation

Produce and perform a class presentation to explain reasons for graphic design choices

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