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Home : Key Stage One : Design Technology

Movement Mechanisms

Discover lesson plans, classroom worksheets and interactive activities to develop skills in design technology for Key Stage One to teach about building products with different mechanisms to create movement

  • Farm Puppet

    Farm Puppet

    Design and make a puppet of a farmer using a movement mechanism to illustrate the character

  • Spinning Toy

    Spinning Toy

    Build a model of a toy that includes rotational movements to show what might happen on a farm

  • Farm Animals

    Farm Animals

    Design and build a model of a toy animal using card linkages to create different movements

  • Wobbly Animals

    Wobbly Animals

    Design and build a model of a farm toy animal using card linkages to create different movements

  • Sliding Toys

    Sliding Toys

    Practise using different materials to produce a model of a toy that includes a moving element for sliding

  • Toy Movements

    Toy Movements

    Investigate and record some of the different ways that a range of toys can be moved when playing

  • Vehicle Building

    Vehicle Building

    Construct and test a toy vehicle that includes a movement mechanism produced by combining different materials

  • Vehicle Design

    Vehicle Design

    Select and record how to construct and use a movement mechanism to build a toy vehicle

  • Vehicle Wheels

    Vehicle Wheels

    Explore and record how to add different types of wheels to model toy vehicles to produce movement

  • Wheels and Axles

    Wheels and Axles

    Investigate and test a range of different ways of attaching wheels to toy vehicles to produce movement

  • What Vehicles

    What Vehicles

    Identify, describe and record parts that can be found on a range of different toy vehicles

  • Moving Toys

    Moving Toys

    Investigate and test ways of using and moving a range of different toys

Design Technology Teaching Topics

  • Family Times
    Identify, calculate and record the start and finish times and durations of different family events and experiences using analogue and digital clocks
  • Running Times
    alculate the duration of different sporting events by counting in intervals of five minutes
  • Family Timetables
    Select and record start and finish times and durations of different family events and experiences
  • Bus Times
    Calculate and record the duration of different bus journeys using times to five minutes