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Home : Key Stage One : Design Technology : Farm Toys

Lesson Three – Wobbly Animals

This design technology teaching pack for Key Stage One gets the children to design and build a model of a farm toy animal using card linkages to create different movements. The class can create card shapes for different animals and use a card linkage to move one part of the animal’s body.

Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to teach the children to design and build a model of a farm toy animal using card linkages to create different movements

Learning Objectives

Develop ideas by shaping materials and putting together components. Identify and describe movements of different objects and products.

Learning Outcomes

I can make a model of something by shaping materials and joining components. I can describe and explain how something might move.

Wobbly Animals

Teaching sequence to help the children design and build a model of a farm toy animal using card linkages to create different movements

Moving Animals

Display posters help the children identify and describe some of the different movements that might be made by farm animals

Card Linkages

Template to help the children to make a model of a farm animal that utilises movement around a fixed pivot

Pig’s Tail

Template to help the children make a model of a toy farm animal that includes a moving element around a fixed pivot

Wobbly Animals

Interactive activity to help the children design and build a model of a farm toy animal using card linkages to create different movements

Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to teach the children to design and build a model of a farm toy animal using card linkages to create different movements

  • Shape Changes
    Explore and illustrate how to make patterns of 2D shapes by changing their size and position
  • Shape Patterns
    Identify and describe some of the patterns that can be made using different sequences of 2D shapes
  • Shape Groups
    Select and group sets of different 2D shapes by their matching vertical lines of symmetry
  • Mirror Lines
    Identify and record where to find vertical lines of symmetry on different 2D shapes