Lesson Three – Digit Sums

This maths teaching pack for Key Stage Two gets the children to use concrete objects and diagrams to represent the place value of different numbers to one thousand. The class can randomly select different hundreds, tens and ones to visually show their value as three digit numbers.

Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to teach the children to use concrete objects and diagrams to represent the place value of different numbers to one thousand

Learning Objectives

Practise counting in steps of one hundred from zero. Recognise the place value of the digits in a three-digit number.

Learning Outcomes

I can count in steps of one hundred from zero. I can know the value of the digits in a three digit number.

Digit Sums

Teaching sequence to help the children use concrete objects and diagrams to represent the place value of different numbers to one thousand

Hundreds, Tens and Ones

Activity to help the children complete different number sequences when counting in steps of one hundred to one thousand

Hundreds, Tens and Ones (support)

Activity to help the children complete different number sequences when counting in steps of one hundred to four hundred

Hundreds Steps

Interactive activity to help the children identify matching numbers when counting in steps of one hundred going forward and backward

Digit Sums

Interactive activity to help the children use concrete objects and diagrams to represent the place value of different numbers to one thousand

Download this teaching pack including a lesson plan, classroom activities and an interactive presentation to teach the children to use concrete objects and diagrams to represent the place value of different numbers to one thousand

New Teaching Resources for Key Stage Two

• Times Table Game Sevens
Play a game to recall and use each of the different multiplication facts in the seven times table
• Times Table Sums Sevens
Complete a selection of different number calculations using the questions and products in the seven times table
• Light Controls
Practise selecting and entering commands to control different procedures and outcomes to match specific functions when using light
• Light Functions
Write and test procedures to control a set of lights to match a specific function