Money

Discover lesson plans, classroom worksheets and interactive activities to develop skills in maths for Key Stage Two to teach about solving problems working with money

• ## Ticket Prices

Use written division calculation methods to divide the cost of tickets for different sporting events by two digit numbers

• ## Show Tickets

Calculate change received when purchasing tickets for different shows using written subtraction methods

• ## Shopping Budget

Practise adding pairs of money amounts to two decimal places using standard written methods of addition calculation

• ## School Fences

Calculate the costs of building fences around different shaped perimeters in the school grounds

• ## School Garden

Use geometry and number calculation skills to design and cost a garden area for the school grounds

• ## Garden Receipts

Use addition and subtraction skills to complete receipts for lists of shop items bought for a garden

• ## Party Shopping

Select and compile lists of items for a party that can be bought to match a specific budget

• ## Shop Discounts

Calculate and record the cost of different items bought for a discount in a shop sale

• ## Family Visits

Calculate the cost for different sized families of visiting a range of places and attractions

• ## Money Stories

Record how to compare, estimate and round money amounts by matching prices of shop items

• ## Pancake Prices

Calculate number products of toppings and fillings needed for different pancake recipes using the grid multiplication method

• ## Christmas Dinner

Use the long multiplication method to calculate the cost of buying foods for a Christmas dinner

## New Teaching Resources for Key Stage Two

• Times Table Game Sevens
Play a game to recall and use each of the different multiplication facts in the seven times table
• Times Table Sums Sevens
Complete a selection of different number calculations using the questions and products in the seven times table
• Light Controls
Practise selecting and entering commands to control different procedures and outcomes to match specific functions when using light
• Light Functions
Write and test procedures to control a set of lights to match a specific function