Key Stage One Design Technology

Discover schemes of work, lesson plans, classroom worksheets and interactive activities to develop skills in design technology in Key Stage One

Punch and Judy

Select, shape and combine textile and other materials to make a range of puppet characters that can be used to narrate a traditional story

City Cafe

Select and combine different ingredients to design and make a range of foods including sandwiches and cakes that can be sold in café in a city location


Select and prepare a range of different foods to use when following a recipe to make a sandwich for a picnic

Farm Toys

Design and make different toys that include a movement mechanism to illustrate things found and used on a farm

Wobbly Animals

Design and build a model of a farm toy animal using card linkages to create different movements

Toy Movements

Investigate and record some of the different ways that a range of toys can be moved when playing

Toy Vehicles

Select and combine a range of different materials to make a model of a toy vehicle with a movement mechanism to match chosen success criteria


Select and combine different materials to design and make scarecrows for a garden to match identified success criteria

Testing Scarecrows

Test and evaluate completed garden scarecrow models against selected success criteria

School Scarecrow

Select different materials that can be used to produce a model that meets the chosen success criteria

Supporting Structures

Explore different ways of adding strength and support to a model of a garden scarecrow

Scarecrow Materials

Select a range of different materials to match success criteria when building a scarecrow